UNI to host CSM8 Town Hall on November 16 @ 19:00 EVE Time

Council of Stellar Management

EVE University will host the next Council of Stellar Management (CSM) Town Hall meeting on its public Mumble server on Saturday, November 16th at 19:00 EVE time.

Instructions for access to the UNI public Mumble server can be found here: http://eveuni.org/publicmumble

Each Town Hall is an open forum for the CSM to dialogue with EVE Online players about possible future directions for the game’s development. The CSM is a key stakeholder in CCP’s development process, and represents players’ interests.

This Town Hall will be simulcast by EVE Radio. Participants may submit questions to the CSM during the meeting, using an in-game chat channel.

Additional CSM Town Hall sessions are planned for:

  • third week in January (after the winter summit meeting)
  • mid March (before the CSM9 elections)

 

Winter Expansion Announcement

Winter Expansion 2013

Many of you may have noticed when you logged in that we have an upcoming official stream to cover the Winter Expansion for 2013. Watch CCP Guard and the EVE development team at 20:00 UTC (eve time) on September 26,2013 to get the details on what will be coming soon in the next Eve Online free expansion! It will be aired live on CCP’s official channel at TwitchTV

TOS Explained

Recently many people have written news and articles covering the recent changes to the Terms of Service. Information that comes directly from CCP Grimmi states the following:

First, a history of Impersonation of other players and the EULA:

CCP archives show that this Impersonation clause in the EULA was slightly different at the very beginning of EVE Online’s history. For roughly a year (May 6th, 2003 – April 13th, 2004) it looked like this:

“No player may use the player name of another player to impersonate or falsely represent his or her identity.”

The clause was then updated, and an archived version of the EULA from June 29th, 2004 shows the current version:

“No player may use the character name of another player to impersonate or falsely represent his or her identity.”

Continue reading

Drone Exploit

Recently CCP Falcon took a moment to deliver the following:

Customer Support has been made aware of the use of a specific defect as a tactic in combat. The defect has to do with assigning drones to another pilot and then moving into the safety of a forcefield without having the drones deactivate or return to your dronebay.

Abusing this defect to your advantage is regarded as an exploit, and henceforth will be dealt with as such in accordance with our policies. We appreciate your assistance in making sure everyone plays in accordance with the policies we have in place.

The defect in question is being worked on and will be fixed as soon as possible. If you believe you have discovered a defect, please use the bug reporting tool we have provided. Instructions on how to create a bug report can be found here:

https://wiki.eveonline.com/en/wiki/Bug_reporting

Remember to follow the EULA and you can also help improve Eve Online by using the bug reporting tool when you find things that do not work as they are intended.

Extended Downtime and UI Update

Today on deployment day we were scheduled to return to our ships around 10:40.  However CCP has posted that they have had some minor issues and have since extended the downtime. Although we have no new time for it to go online we can however give you some additional information about the update.

Drone Management

CCP karkur posted on the Dev Blog yesterday that Drones are going to be getting some loving!  In Odyssey 1.1, you will now be able to launch any drone by dragging it from the drone bay and dropping it into space or onto the “Drones in Local Space” folder. You can also perform this same action for any drones in a specific group.

 

To recall the drones, you can drag individual drones or drone groups from the “Drones in Local Space” section and drop that them onto the Drones in Bay. While CCP karkur comments that they magically return to the drone bay… I am fairly confident that they will perform this action utilizing flight mechanics (hehehe). So while the actual rules on drones have not been changed a great method has been added to assist with the management of drones. Plus we have the introduction of a radial menu, watch list and more! Check out the Official Dev Blog post today!