TEAMS AND THE REVAMP OF INDUSTRY IN EVE ONLINE

CCP posted another blog regarding the upcoming industry changes.

Hello Capsuleers!

This is CCP SoniClover from Team Super Friends, one of EVE’s dev groups working as part of the Industry revamp. The bulk of what we’ve been doing will be coming your way in Crius on July 22. The major portion of our labor has been the industry landscape, namely scaling of job costs based on activity and teams. Teams are specialized NPC workers that can modify your industry jobs. We’ve discussed the basics of these features in previous dev blogs, namely here for cost changes and here for teams.

This dev blog will go over some of polish and iterations we’ve done based on testing and feedback from the Council of Stellar Management and players like you. Also, at the end I will discuss the team specialties in a bit more detail than in the previous blog.

To find out more about the upcoming changes read the full Devblog here

EVE ONLINE SSO AND WHAT YOU NEED TO KNOW

Hey capsuleers! We are writing to you all with some pretty serious information. In the very near future you will begin seeing web sites other than the official EVE Online sites using what is known as the EVE Single-Sign-On (SSO). Well OK, that’s cool, but what is an SSO?

Simply put, SSOs are a way for users to log into one web site using their username and password from another web site. For example, if go to https://www.goodreads.com/ and try to sign in they will ask you if you want to sign in with Facebook, Twitter, Google, or even Amazon. For Goodreads this is great because it means they don’t have to worry about trying to manage your username and password information. It also has the nice advantage of making it a lot easier for you as a user to sign into their site as you don’t need to register or keep track of multiple extra account names and passwords.

For more information check out the Devblog

 

EVE SSO

 

Coming in Crius: Introducing whats new in EVE’s next big release

CCP recently posted a Devblog outlining the upcoming Crius changes, here is an excerpt

Crius, the next release for EVE Online, will bring about a massive set of new features and changes to science, manufacturing, research and reprocessing in EVE. For those new to manufacturing in EVE Online, it’ll be the perfect time to try building your own ships and ammunition, or to  try setting up a small operation at a starbase.

The ambitious industrialist will be able to better outsmart the market by making decisions about where to build thanks to a powerful new toolset to help create opportunities for specialization. There are new “sandbox gameplay” elements for collaborating with others in the business of creating manufacturing hubs for certain goods by recruiting the right kind of workforce to the area. These changes are part of our long-running arc that gives capsuleers more and more control and possibilities to colonize the New Eden universe.

If you have been fascinated by the market and industry aspects of EVE Online but not tried this area of EVE yet, Crius is the time to jump in!

Crius manufacturing

 

 

 

 

 

 

 

 

 

 

 

 

For the full blog, click here

E-UNI to host first CSM9 Town Hall

Council of Stellar Management

EVE University will host a Council of Stellar Management (CSM) Town Hall meeting on its public Mumble server on Sunday, June 22nd at 19:00 EVE time.

This will be the first Town Hall for the recently elected CSM9. Each Town Hall is an open forum for the CSM to dialogue with EVE Online players about possible future directions for the game’s development. The CSM is a key stakeholder in CCP Games’ development process, and represents players’ interests.

Instructions for access to the UNI public Mumble server can be found here: http://eveuni.org/publicmumble

This Town Hall will be simulcast by EVE Radio. Participants may submit questions to the CSM during the meeting, using an in-game chat channel.

E-UNI Invades Fanfest; Professor Donohue Delivers Special Lecture

Several dozen EVE University members will attend Fanfest, the annual gathering of EVE Online and DUST 514 players, in Reykjavik, Iceland on May 1-3.

The Harpa concert hall and conference center, location of Fanfest 2014

The Harpa concert hall and conference center, location of Fanfest 2014

E-UNI Professor Seamus Donohue said, “I’ve been to Fanfest twice, and what I’ve enjoyed most are meeting Internet spaceship friends and discussing the future of EVE Online with CCP Developers. Also, I’m going to be teaching an EVE University lecture in the Serenity Hall on Saturday, May 3rd at 16:00.”

E-UNI Professor Seamus Donohue

E-UNI Professor Seamus Donohue

Professor Donohue’s lecture will cover “A Study of Geometry in EVE Online” and will explore the mechanics of various aspects of space in the game, including station docking ranges, grid characteristics and relative ship sizes and position. “Please don’t be late for class,” Donohue urges.

Other E-UNI members are also excited about attending. “Fanfest! It is like Christmas with your family,” said Bairfhionn Isu, E-UNI Retired Director. “The difference is that you actually care for the people at Fanfest.”

Neville Smit, Director of Education for EVE University, will appear in the Alliance Panel session, to be held on Friday, May 2nd at 19:00.

Fanfest includes three days of presentations and keynote addresses about the future of EVE Online, DUST 514 and the soon-to-be-released EVE Valkyrie games. It also features a lot of parties and celebrations for all of the participants, highlighted by the “Party on the Top of the World” event on Saturday night.

“I hate beer and even I love Fanfest,” says Kivena, E-UNI’s Teaching Manager, another returning attendee.

Almost 2,000 people are expected to attend Fanfest, to be held in the Harpa concert hall and conference center in Rekjavik. For those who can not attend in person, most of the Fanfest events will be streamed live over Twitch TV.