Deployment continues for the Trinity 1.1: Boost Patch

From the Downtime News page again…”As reported earlier, database issues were discovered during an early point in the process. Those issues required us to go into our backups for data and this restoration and data integrity check have taken longer than originally anticipated. We regret any inconvenience these delays may cause. Our most recent assessment indicates that service may be restored at 02:00 GMT, and we will provide additional updates as often as possible.”This is why they say to set a long skill training!

Patch Deployment Possibly Delayed

From the Downtime news page…”While monitoring the progress of the patch deployment, a database issue came to light that we felt was important to address as quickly as possible. In order to ensure the best quality patch possible for our players, the estimated time for the downtime has been potentially extended as we correct that issue. Restoration of service could happen as late as tomorrow afternoon but may be as soon as this evening. Please watch the MOTD and our website for more information as it becomes available.”

Patch postponed 24 hours

Trinity 1.1: Boost patch has been postponed by 24 hours due to extra time needed for testing. We will go ahead with deployment on Wednesday, 12 March from 02:00 to 16:00 GMT. That is, same time, just different day.Kelduum Edit: Patch notes are down right now, but the features page has been updated.

Eve Downtime – Trinity 1.1 Patch

Tranquility will undergo an extended downtime on Tuesday, 11 March. The start time is 0200 GMT and the length of the downtime is expected to be fourteen hours. During this time the “Boost” patch will be applied to Trinity consisting of fixes and improvements.Patch Notes will be made available over the weekend. Updates to the notes may be added as more items are cleared through the Quality Assurance process. These updates will be highlighted with green text. Please note: Training a long learning duration skill ending after the scheduled return to service is recommended.Edit by Kelduum: Patch notes are now available!

Wars and Eve University

Heres the thing… we don’t dislike wars, they are good for training PvP, and allow the new pilots to let out some aggression.However, very few corps can fight like E-UNI does and there are some basic reasons why we can’t ever actually lose a war:1. We can field 100+ man fleets without much trouble.2. For the new players, if they die or not is irrellivent – being on the killmail of a T2 BS is glorious.3. For the vast majority of our members, new clones are either free or very very cheap.4. The University replaces many ships lost in fleet operations.5. Our members learn very fast, and from each others experiences – not just their own.In short, our members are organised, bloodthirsty and fearless, with nothing to lose and everything to gain. They get killed, they learn from it, and come back stronger and better, over and over again. Some people don’t realise this, and declare war anyway. Shame, really, as they often end up spinning their ship in a station, and would have been better not starting the war.

Victory!

Eve University is victorious once again. The war targets have retracted their war after they took some substantial losses in only a few days, and recruiting will reopen at 01:20 Eve Time tommorow, Friday 8th.