A short tale by EVE University’s Doctor Taunu – full credit to them.
My career as an explorer surely but steadily advances. The training of the last few skills to fly a fully fledged Buzzard instead of my trusty fledgling Heron are almost at an end. I would fly it into a sun as a goodbye, but it will reside in my hangar instead.
With this advancement in skills also comes an advancement in experience. Scanning a system down takes less time, the hacking game is becoming increasingly easy. But wealth is a hit or a miss. My usual point of entry is an empty system in high sec, but more often than not is the wormhole at the other end plundered, leaving only some tunnels to the next pocket in J-space.
So, time for a strategy change: on to low sec to venture forth from there. And yes, first try, great findings! I started my chain of wormholes. I paused, if only briefly, to marvel at monolith floating in space, full of stars. I collected a nice 75 million, and as that felt quite enough, I went to a nearby station, calling my hauler and trader alt. She flew to my current system, where a nice contract was waiting for her. She picked up the goods, and flew back home.
That was the plan. That monolith was a bad omen it seems. At one of the waypoints in low sec, a squad of Catalysts was camped where a moment ago space was empty. A skirmish so it appeared. But I needed to pass, and I tried for the next system. Tried is the key word here, as right when I uncloaked and started accelerating, I was held down by a few tracking beams. It spelled my doom. My loot, my Sunesis, and my trusty pilot went up in flames.
I mourned the loss of the ship and of the cargo.
Next time I’ll slip away before their eyes. But for now, they got their spoils, just as I will from the next exploration.
A short tale by EVE University’s Doctor Taunu – full credit to them.
Having survived my previous ordeal as an explorer, I got the taste of the thrill in danger. With my newfound wealth, I upgraded to Sister’s Core Probes and Relic II and Hacking II analyzers.
I set out with a plan: enter a wormhole from low sec, go to a safe spot in the system and… log off. I wanted to be sure that I could not return to where I entered. And I did, right before the 11:00 shutdown.
I returned later that evening. And yes, my entry wormhole ended its lifetime, but my adventure had just begun. Scanning actually proved that there was an exit to high sec, but some freighter was going back and forth rolling the entrance. I presumed this wormhole was their home, and they wanted to keep it that way. Further evidence was that this wormhole had no safe relic nor data sites left. So I scanned down the system, found a few wormholes, and one of them went to a C2 system as evidenced by the black cloud on the side of the ‘eye’ of the wormhole. So I went, deeper.
Jackpot, a nice set of cosmic signals to scan. And yes, a few were ruined/central. Loot: 10 million ISK. Not enough. My thirst for adventure and ISK said: go deeper in the rabbit(worm)hole.
An hour later I had traversed 5 wormholes, so said Pathfinder, and amassed loot to the tune of 100 million ISK. And in wormhole number 5: an exit to high sec! High sec far from home, but high sec. I parked my Heron in some station there. My character went for dinner and made a contract to my alt with high Trading skills. She came to pick everything up with a hauling Sunesis, and flew back to Jita to sell it all.
I made back my Heron a few times over, and soon he will be replaced by a Buzzard. But he’ll be my precious, until destroyed.
A short tale by EVE University’s Doctor Taunu – full credit to them.
The night was cold, but the will was strong. I ventured out in my basic to the bones Heron, into a wormhole. The nights before, no success. Enemies circled the sites. This evening was no different. Long scanning sessions revealed nothing of interest, but another wormhole within this one. Carefully bookmarking everything, I ventured deeper, comparing the visuals of this wormhole with their classes.
And yes, the scans delivered: all sites were ruined or central. Playing the hacking game, failing, succeeding: the cargo was nice and juicy, more than 70 million ISK. Not bad for a 4 million ship. Not bad for a new student.
Back I needed to go. Jumping back to the original wormhole, and then to my bookmark to exit. The bookmark was there. The wormhole was not!
The panic was as present as that orphaned bookmark, for surely my first haul would not go forgotten? I knew of other wormholes, and one led to known space. Null space. I jumped and jumped, frantically directionally scanning, frantically looking at local chat.
Null space was behind me, low sec, then high sec. Guristas had invaded! Luckily, I killed a singular drone in Pochven. I was merely a passerby. And passing I did by. I entered Jita’s system. I had my bookmark ready for a quick undock. The evening was a success.
The journey however is long. And it will be fruitful, with the occasional wreck. But I have enough to buy 15 more fully fitted ships. I am not scared.
Distant stars twinkle in the void ahead. Their beauty is a stark contrast to the depravity we’ve come to stop. Out there, among those stars, the mindless drones of Sansha’s Nation lurk. Bright people stolen from their homes and left bereft of all hopes and dreams, enslaved in service to an “ideal” they never even believed in. Sansha Kuvakei, what a depraved fool he is. It’s a criminal shame there is nothing to be done about saving these lost souls. The cold darkness of space, ripped apart in fiery explosions, is the only reprieve we can yet afford them. A sickening bandage against the bleeding wound of letting more colonists be stolen away to the “Nation”.
Amarr space. Some might say a place in Sansha’s “utopia” is a preferable alternative to the whips and shock collars of the Amarr houses. Nonsense. Even a life of servitude under the slavers is a paradise compared to what Kuvakei puts these people through. This incursion ends here and now, and we’ll expunge every last one of these ships until their Mothership goes up in flames.
“Fleet, take the gate.”
The low warble of the ship’s engines powering down as the warp drive takes over, and in a moment the acceleration gate flings my Vindicator forward into the Nation’s Override Transfer Array. One of the first in, I waste no time setting my thrusters to full, steering up and away from my comrades just about to land. The onboard computer announces their remote sensor boosters taking hold on my targeting systems, and seconds later my neutron cannons are firing out into space, tearing the Sansha frigates down to their constituent parts.
The lasers and cannons of our Marauders sing ceaselessly, one salvo after the other volleying the Nation forces off the field. The first group, then the second, scarce any time for them to get their own shots in. Our logistics cruiser pilot complains of boredom, but I turn my attention back to the task at hand. The final defenders of this complex show up, hurrying to the frantic alarms and calls to action, but they are too late. The entangling grapples of our stasis webifiers take root, slowing their fast, zippy ships to a mere crawl. Another few salvos of ear-shattering cannons, and wrecks litter the field.
“Align to broadcast,” comes the fleet commander’s call. One at a time, we’ll drive the Sansha out of here.
The following is a storied recount of the successful eviction of EVE University’s Wormhole Community from its C2 home. Slight quirks and inaccuracies may be found by those that experienced the eviction first-hand, stylistic choices made by the author to weave this story’s narrative. For an unbiased and factual description of events, readers are encouraged to check out the after-action reports linked at the bottom of this post.
14th of December YC125, 18:01 EVE standard time. Disaster strikes for the University’s Wormhole Community! The alarm rings clearly and loudly – WHC is facing a serious eviction attempt.
EVE University’s Wormhole Community makes up one of its four communities. It is set up to allow interested Unistas to learn more about the specifics of wormhole living, and helps them get their feet wet should they ever wish to graduate and specialize in such a thing as an alumnus. Since November YC114 – 11 years – it has stood uninterrupted, forming a strong and thriving community that has educated plenty of Unistas on J-space, its boons and its dangers.
Danger that can be posed by an eviction attempt. Evictions are part and parcel of wormhole life, offering the prospect of high-value loot and bounty for the evictors, and -ideally- an epic fight for the defending wormholers. Though attempts had been made on the WHC’s home before, Unistas had always weathered the challenge and protected their little corner of J-space with great fervor and commitment. And yet, the decade-old tale of the WHC’s home hole Innuendo would come to a fiery conclusion across a handful of December evenings, as the final verses of the ballad of Innuendo were written…
Ironically, the first notice of scouted enemy forces entering Innuendo came through mere minutes into the regular meeting of all University Community Coordinators. Moments later, automated corporation channels sounded the alarm of friendly starbases under attack in Innuendo. Alert Unistas immediately raised further alarms in WHC channels and the matter was swiftly escalated and brought to the attention of the Directorate. Shortly after, the aggressors were identified as a coalition of high-profile wormhole-dwelling capsuleers specializing in evictions. Their fleet of two dozen Legions and an Orca flooded Innuendo and began anchoring an Astrahus Upwell Structure to base their eviction operation out of, with all holes in Innuendo rolled. At this point, the writing on the wall could scarcely be ignored anymore – a serious attempt to evict the Wormhole Community was underway. From now on, every decision made would have lasting consequences. Outcomes could and would be determined by even the slightest scuffle in defense of Innuendo.
Behind the scenes, University staff and line members rapidly rallied to marshal a response and mount the University’s fightback. All Unistas currently in Innuendo were reminded to avoid the destruction of their pod at all costs – both medical clones and jump clones could not be used to return to J-space, and the eviction had begun hole control operations. If these were maintained, getting back into Innuendo in the event of pod loss would be a painful and difficult affair. Importantly, some prominent Unistas, including Community Coordinator Delaney Truffault as well as Senior FC Archemide who would later lead the final defense fleet, were not even in Innuendo at the eviction’s start. Luckily, with enemy hole control still loose and under initial Uni harassment, these WHC members were able to sneak in with just under a dozen people in the eviction’s first hour. From thereon out however, enemy hole control settled into its role and further attempts to get allied pilots into Innuendo were far less successful. Soon after the initial reports of attack had gone out, the swarm of Legions began an initial bombardment on The Rock, the WHC’s Fortizar home. Half an hour later, the structure lost its shields and entered invulnerability for 21 hours.
A clarion call went out across Uni channels marshaling Unistas to throw bodies into Innuendo in whichever way succeeded. The Directorate launched the Wormhole Community Emergency Operations Center for current WHC members, to coordinate and communicate the most important matters pertaining to the defense of Innuendo. At this point, mere hours into this developing situation, the fog of war still hung heavily. The opposing force had Innuendo under lock and key and information was a precious commodity, especially for Unistas not part of the WHC. Thankfully, the University’s mission of teaching and knowledge is never far away, and a comprehensive and elaborate write-up by veteran WHC’er Alabaster Crescent succeeded in answering many of the questions that were being asked by Unistas unfamiliar with wormhole life and the trials linked to it. One thing that went without question was the unwavering willingness of many from all corners of New Eden to lend a hand and throw themselves into Innuendo. Even with the tireless, unbreakable hole control mounted by the enemy capsuleer force, students, graduates and alumni asked ceaselessly how they could help – doubtless to the happy frustration of those experienced wormholers who had to explain many times that there was very little that could be done at that moment, even if the enthusiasm filled them with fondness.
The Directorate met with the Senior Fleet Commanders of the University to discuss the next steps that could be taken as the eviction unfolded. Contrary to the long-standing white lie, the University did have Capital Ship-class assets in the hole, though it became clear quite quickly that not all of them were immediately usable or even remotely useful for the situation. The arms industry of New Eden is one of constant brinkmanship and strife, a massive effort that seeks to ceaselessly cycle the delicate balance between the four major factions, the assorted pirate gangs, and all those other forces who operate in our cluster. In this tumultuous environment, the ideas of doctrine, fleet tactics and the use of capital assets are a constantly shifting paradigm. The fittings of the capital assets in Innuendo were not modernized in accordance with the latest trends on warfare, and the regretful idea of their destruction became a valid discussion point. Why? Often one of the primary reasons for a wormhole eviction is the potential bragging rights that come with the destruction of so many valuable assets. By destroying the capital ships themselves, WHC denied the eviction force these shiny killmails.
Under the difficult conditions of getting more capsuleers into Innuendo, those already present there continued their constant efforts to gather intelligence on the enemy force – at threat of getting podded and potentially being denied access to their home until the conclusion of the eviction. It became increasingly clear that the eviction group was highly specialized in carrying out such operations, and notably included a handful of former Unistas, some of them high-profile. Undeterred by the betrayal of those once considered comrades-in-arms, University pilots continued attempts at getting additional bodies into Innuendo. Thera was established as a temporary staging point, with its tentacle-like network of countless wormholes providing accessible routes into the WHC home should a new hole appear and before enemy hole control could lock it down. Countless Unistas joined the thankless, boring effort of travel fleets – and yet again, this opportunity did not go to waste. Ingeniously, the more experienced University members used the opportunity of many quiet hours sitting around waiting for a mere dozen minutes of action before the inaction repeated itself, to teach classes to newer Unistas. Under the travel fleet effort, several different classes on a variety of subjects were taught, making ample use of the time given. Credit goes out to all those who were involved in the organization of travel fleets to Innuendo at any point of the weekend, and for their commitment in using this typically mundane activity to contribute their knowledge and hold true to the University’s mission statement.
As the curtain of midnight fell on the eviction’s first day, a bitter picture was starting to form with regards to the WHC’s home defense fleet. Like every University staging area, defense assets were in place in Innuendo in the event of an attack precisely such as this eviction. Yet when it was needed most, the fleet was nowhere to be found. Hurriedly, individual Unistas with access to the defense hangar scrambled to check their personal hangars. Perhaps someone had accidentally moved (part of) the fleet there during routine checks? Coming up empty-handed with an answer to this question, a sinister suspicion began to dawn – had the defense fleet been stolen? Perhaps so, given that both CEO Devalt Yotosala and then-Fleet Commander Team Manager Arps had laid eyes on the fleet in its intended hangar the week leading up to the eviction. Early in the next day, the full picture began to unfold for the Directorate as they thoroughly investigated the matter. Soon enough, a conclusion was reached – the WHC home defense fleet was stolen by an alt of a former FC Team Manager. Extensive knowledge of the University’s defenses was a gargantuan plus for such a betrayal, and it was carried out with gelid indifference, robbing the University of an earnest chance at defending the home of its WHC. Disbelief abounded among Unistas – with the opposing force already fielding such a significant fleet of ships, still they had to stoop to the theft of an (inferior) defensive fleet? If anything, it only steeled the member base’s resolve not to go down without a fight. If the theft of the defense fleet had been expected to lead to a “roll over and die” attitude, nothing could have been further from the truth.
Those in the hole began to diligently catalog what was available. Though a kitchen sink doctrine would never be as effective as a specifically-designed defense fleet, it was still better than nothing, and it would have to do. Unistas in the hole came together to check their personal hangars and deposit every halfway space-worthy ship into a central repository to be handed out for the defense effort. Battlecruisers, logistics ships, interceptors, ECM ships, tackle support and much more found a home in the Senior FC hangar, ready to be utilized. Any shield-tanked ship or anything of even remote purpose for a defensive effort was taken on.
All this time, the University’s then-Quartermaster Nexdoom Atruin had been hard at work in helping secure and suitcase University assets in Innuendo. Following this, hauling hulls from the Buyback Program were made available to WHC members to aid in suitcasing their assets. Dozens of haulers, blockade runners, deep space transports and more were handed out as Unistas tested the limits of physics, stuffing their haulers as full as one conceivably could. Every last m3 proved of use. Coordination and cooperation abounded in WHC channels as everyone pitched in to hand out spare modules and offer any free suitcase space they had for those in need.
Efforts to get more bodies into Innuendo had been continuing tirelessly, but after almost a full day of trying, the picture was beginning to form that enemy hole control was on the ball, and especially the WHC’s highsec static connection was under close watch at all times. Thus, a plan was put together. Given that Innuendo was a Class 2 wormhole, one could conceivably roll into it from another wormhole system with a C2 static. With 525 C2 systems in all of Anoikis, the odds were painfully slim, but absent a way to break enemy hole control on Innuendo’s highsec static, it was worth an attempt. Following approval of the plan, Unistas anchored a POS starbase stick and began the tedious work of rage rolling the chosen C2 static over and over and over in the hope of stumbling into Innuendo. Though eventually unsuccessful, credit is due to all those involved in setting up this effort and spending the many hours sitting inside of a forcefield, hoping to hear the triumphant call of Innuendo being reached.
At 17:00 EVE Time on the second day of the eviction, another attack run was launched on The Rock as it came out of reinforcement. Its armor was destroyed, and a two-day reinforcement timer for its hull began. In the following night, plans and coordination began with regards to the defense of The Rock’s hull timer. Absent a final decision, the preliminary plan ended up as a kitchen sink shield-tank fleet formed from the assets that had been thrown together by membership and the various departments into the Senior FC hangar. Even at this time, donations continued to pour in from generous Unistas.
Permission was given for all those assets that could not be suitcased, and ships without a use case, including some capital assets, to meet a fiery end on the tether of The Rock, signaling the kick-off of a wild and wondrous insurance fraud party. In a highly successful effort to deny the enemy force loot and bounty from their eviction, an effort that would see many an accountant faint from sheer stress, Unistas destroyed over three hundred billion worth of ISK. The Rock’s Point Defense Battery fired ceaselessly at every cargo canister ejected from the station, raining fireworks into space with every asset exploded. The Directorate explicitly put out an ask in the WHC Emergency Operations Channel to destroy all assets that could not be secured or used to fight. In the event that the battle for Innuendo could not be won, the evictors had just seen a portion of their loot be reduced to atoms.
Throughout the eviction, the University’s diplomats had been hard at work reaching out to outside organizations willing to lend a hand in defense and travel operations. To centralize and coalesce these efforts, an external channel of communications was set up with all interested parties. External helpers and Unistas ceaselessly ran Locator Agents to find enemy pilots running hole control. If they could be located in a highsec K-space system, that gave a clue to travel fleet organizers where the current highsec entrance to Innuendo was situated, facilitating efforts to run an attempt at slipping past hole control. Whispers speak of a fleet loaded with Nighthawks and support, ready to charge into Innuendo if an opening had been found. Permission was given to our outside helpers to make any attempts they deemed appropriate to break enemy hole control. In the end, these efforts were largely unsuccessful, but a solemn thank you goes out to all those capsuleers and corporations who took the time to assist the University in whatever way they could. For some, the WHC was their first J-space home, memories of their time there not easily forgotten, driving a heartfelt desire to aid in its defense.
By now, it was clear that little remained possible. The Last Stand of Innuendo rapidly approached, and when the alarm of The Rock’s hull timer blared through the Fortizar, that would signal a final valiant attempt at a defense of the WHC home. The defense Fleet Commander Archemide’s clarion call rang clearly. “It’s time. Once more into Innuendo, dear friends, once more.” With a frankenstein shield doctrine, those in the hole readied their ships for the gargantuan undertaking ahead – be that the unlikely triumph of The Rock, or a glorious blaze of explosions and burnt steel that would make Bob giddy for weeks to come. Even at this final hour, efforts to get Unistas inside were still ongoing. It is little wonder that, after days of uninterrupted hole control, the enemy pilots were likely to be caught napping, which is exactly what happened. Through the continuous efforts of the travel fleet organizers and those outside capsuleers who saw fit to help, Unistas caught enemy hole control by surprise and secured an entrance into Innuendo. Though the hole was rolled before the whole shuttle fleet could get inside, this effort nevertheless succeeded in rushing an additional two dozen pilots into the WHC home. “Welcome to Innuendo,” the call went, and as the shuttles warped to The Rock, they were greeted by the sound of blaring alarms and a station surrounded by a mass of Strategic Cruisers and friendly HAW Dreadnaughts.
Ships were quickly handed out, the Unista defense fleet undocked, and an earnest attempt at defense began. The eviction force continued their underhanded tactics (which are part and parcel of life in New Eden), warping off part of the fleet into the enemy’s claws with a spy, though no one was lost to this attempt. Over the course of more than an hour, fielding whatever flight-worthy machines were still around on The Rock’s hangar floor or in the depths of space, the fighting continued. Though all present stood valiantly against overwhelming odds with no lack of enthusiasm or zeal, it was ultimately a futile effort. At the end of the fight, The Rock’s metal carcass littered Innuendo, its loot spat out in a sea of containers, a plethora of Unista corpses strewn between it all. A gargantuan thank you goes out to all those involved in the superhuman effort that was the defense of Innuendo – all Fleet Commanders, scouts, those involved in setting up travel fleets, staking out the enemy force, handling reships, asset denial, coordinating efforts, getting people up to speed, liaising between groups, manning the Dreadnaughts, the station guns, those offering to coffin their characters inside the hole unable to get out for weeks or perhaps months, the outside groups that assisted, and so many more.
And of course, toyou – the fearless Unista that threw themself against insurmountable odds, right into the fray, to help out your comrades and do what you could. It did not matter whether you came to be in New Eden a decade ago or just weeks before the eviction. You were there, and you sat around for days waiting to find out how you could get involved. Thank you.
A plethora of lessons is to be learned from the tale of Innuendo’s demise. Learnings that will take time, effort and understanding. Already, deep introspectives are ongoing and the future is being assessed. One thing is a certainty however, no matter what – WHC will be back. Better, stronger, more prepared. Rising like a phoenix from the ashes, carried on the winds of goodwill of its members up and down the hierarchy. Even now, many WHCers speak of how the eviction showed them many things, good and bad – but above all, how it showed them that J-space, the dangers of Anoikis, is the one for them. How they thrive and excel in this wild, uncharted space, and wish to call nowhere except that their home. The fire to find a new home and rebuild WHC burns brightly. Let it thus be clear…
A big thank you goes out to the Communications Department Officers for their efforts in proofreading this work, and for all those that agreed to interviews and chats with the author to make this tale as comprehensive as possible.
Early in my EVE journey, looking at the map of the EVE universe, I wondered many times if it would be possible to circumnavigate it. But alas, the newbro-fear of the unknown, was way above the stress-levels I could bear at the time. My very first SoE mission happened to be during the Triglavian Invasion. Being new to the EVE story, I didn’t know who these Trigs were, why they were there, nor where they were. Trying to get to the next SoE agent halfway through the mission – what should have been 5 jumps – turned into 200-plus jumps, just to get around all the contested systems. And then I was killed by a gate camper on the last jump. If ever you saw a panicked-newbro, that was me. But the experience taught me how to use the in-game map, as well as the ever useful Dotlan.
Hanging out with the friendly E-UNI and participating in its many events helped me overcome that initial fear and showed me there is more help available than I thought.
Beginning to feel more confident, an event by the Desert Oasis corp caught my eye: a challenge to circumnavigate the cluster. It got me thinking. I decided to map out the route for myself using the rules as they had them set out. Although some jumps could have been shorter or quicker, I stuck to the most outward perimeter route. According to Dotlan this amounted to almost 230 jumps. Starting in Stacmon, going clockwise via Cloud Ring, all the way back to Cloud Ring and my dearest home-sweet-home.
Some estimates…
The competition was limited to 4.5 hours. So, unless you fly something faster than a shuttle, you can expect this route will take about 4 to 5 hours to complete. I did it over 2 days but adding up all the in-game time, it was almost 5 hours. When I started, I thought if something IRL happened I could always dock-up somewhere quickly. However, I saw no “friendly” stations anywhere. The only NPC stations (Blood Raiders) were in Delve. So this was a do-or-die race, with the only option to be prepared to make a quick deep space bookmark if I needed to be afk.
Some challenges…
I decided to use the cheapest shuttle I could buy, Minmatar, because I did not expect to survive the trip and being an Alpha, cloaking wasn’t an option for me. You just never really know who is out hunting and a simple shuttle doesn’t have any meat-on-the-bone worth chasing. I also did the run on a weekday to minimise my exposure to too many other players, any bubbles or gatecamps. As proof of my trip, I took a screenshot every time I came through a gate, while still cloaked and before warping off to the next waypoint. The longest warps I experienced, and there were a few that were quite long, were in Outer Passage, 8-AA98 to HZID-J (3 warps) and Archavoinet to Algasienan (2 warps). Just too far for my poor shuttle. I don’t know if someone following me for 10+ jumps qualifies as an actual chase – but that only happened once (in Fountain somewhere). He tried, but never caught me.
Some observations…
With no statistics to back it up. The ship type I saw most often was an Ishtar. Although I didn’t check every pilot in local, the profiles I did check showed very few players were pre-2019 (the oldest employment history date can tell you a lot about the pilot’s possible skill levels). But then it may have been just “that time of the day”. Most of the veteran pilots I saw though were in the southern and western parts of the universe (I’m not sure why). Sadly, I didn’t hang around long to fully absorb the wonderful views , but the most beautiful parts were in Cobalt Edge, where the purple and blue haze is amazing, and the ring in Cloud Ring seems so close you can almost touch it. Seeing all the beautiful nebula vistas en-route, I wondered if a pilot could circumnavigate one? The closest I got to a nebula was in Fountain and another in Cloud Ring – the routes start to go close then unfortunately go the other away.
Some conclusions…
I could provide you my planned route but strongly suggest you plan your own so you may discover the beauty of this universe for yourself. This was my first trial run to see how this works. So, take this as an invitation to join me for the next race around our circus arena.
One of the many great things in EVE Online is overcoming our inherent fear of failure. Know this, even if you get blown-up halfway through your venture, it is still an amazing experience and you will live to tell the tale. And best of all, fly again!
We do have our fair share of experience with highsec wardeccers, as anything else, we use these always as an opportunity to teach our members about safety protocols, such as using voice coms and standing fleets as well as organising QRFs when targets show up around our campus locations. Of course, these wars are also a great opportunity to organise bigger fleets to take out the enemy’s war HQ as quickly and efficiently as possible.
This war is going to be a different beast altogether though. RvB and EVE University have taken up their old tradition and agreed to a mutual war with some specific rules, with the most important one being: keep it classy! We are looking forward to a week full of fun fights around the clock and constant opportunities to learn for all involved parties.
Of course propaganda and banter is part of any good war in EVE, so our Communications Department (now War Propaganda Department) has created some dashing media you might have seen pop up around various channels already. Most notably this animation by Fudster:
By TheBlindWarlockBy John JuulianosBy Tam EassonBy Cryptic SharvasBy Cryptic Sharvas
Throwback to the Battle of Aldrat
We are lucky that Jalxan – a seasoned veteran who led the battle of Aldrat against RvB almost a decade ago – has recently returned to the Uni and found some time to share his thoughts:
Back in 2013, we were facing a war with RvB, with their intention of taking down the Eve University Player Owned Station (POS) in Aldrat. At the time, we were in a transitional phase, where the Ivy League Navy (an ancient predecessor to our now existing FC Team) was leaderless due to real-life commitments from its leadership, and we had no organized defense against them.
I decided at the time that I wanted to defend the POS, and requested permission from Kelduum Revaan (Eve Uni’s then-CEO) to help run the defense of the POS. In the end, I was given the temporary rank of “ILN Commodore”, to oversee the war.
From there, I got the ball rolling; after RvB put the POS into reinforced, I knew I needed to drum up interest to defend it once Reinforced Mode ended (old POS mechanics worked differently than today’s reinforcing of structures). I wrote up a lengthy heroic-style speech via Evemail, and hoped that I would get the numbers. I was blown away; by the time the fleet formation was done, we had enough to fill one fleet of 255 members, and the remainder which added together to about 450. It was – and may still be to this day the biggest fleet Eve University has ever fielded.
Leading such a fleet would not be easy, but thankfully I took the time to prepare. One of the things I organized before the battle was to split up my fleet into wings of 50 (which was based on how Eve Online handled fleets back then as well), with each one having their own individual shot-callers (to spread out the damage and make it harder for enemy logistics to protect their fleetmembers). I had most of my Wings hold at the Aldrat gate – this is where I wanted to hold them for the duration of the battle. I also had one Wing as a “firefighting” unit where they would respond to any escaping RvB members attempting to re-ship in-system (and oh boy did they try!). If I recall correctly, I was able to let logi set themselves up in their own squads, allowing them to do their jobs independently.
Separately, an RvB spy reached out to me, and helpfully provided me the name of the enemy FC; this was pivotal in the early minutes of the engagement, as their FC’s had to keep rotating for quite some time until they switched to out-of-corp ships. Eventually, RvB arrived.
At the time I thought they had numbered 150, but recent days I learned that they had at least 250, based on newly dug-up footage of the battle I found from the RvB side. Equipped with decent ships versus our kitchen-sink fleet of whatever we could pull together (back then we didn’t have doctrines nor SRP), it wasn’t going to be an easy fight.
I mostly-silently oversaw the battle, and allowed my Wing Commanders to make their shot calls, while I listened in carefully, giving boosts to the entire system in my Vulture 350km off-grid but within visual range of the battle (back then boosts worked system-wide). Occasionally I would interject with special orders (ie. “Spread your points” to the tackle, giving orders to my “firefighting” squad, giving priority targets against the enemy FC’s, etc). The battle raged for quite some time.
That being said… don’t be afraid to take risks either; after all, when I led the Battle of Aldrat, I had never FCed any fleet with more than 50 members before, and I was honestly going by the seat of my pants. I may have led the Battle of Aldrat and some other battles to victory, but I’ve also lost some as well. And that’s okay! We’re all here to learn.
If you’ve never done PVP before, this is a great time to learn it. This is also a great opportunity to sign up for the FC Team! It is not often when we get to fight a war with terms, instead of having to defend ourselves in a war with none. Expect lots of good-fights, and expect lots of explosions! Don’t forget the SRP program, which means your losses will be covered if you follow doctrines.
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